****************************** *********Re-Volt v1.2********* ******Alpha Build 11.0825***** ****************************** |---------------------------------| |--Changelog since Beta 11.0208:--| |---------------------------------| ------------------------ Alpha 11.0825: ------------------------ - Disabled extra objects in multiplayer when pickups are turned off. - Fixed radar position and lap bugs introduced in previous release. - Fixed crash and inconsistencies in battle tag mode. - Updated car shininess effect fixes. ------------------------ Alpha 11.0810: ------------------------ New Features| ------------/ Controller Config. Improvements: The controller configure menu is now displayed as a ------------------------------- normal menu screen. Each key can be selected and configured induvidually. There is also an automatic Batch configure option to set all keys one by one. Press TAB to skip modifying the current key in batch mode. Press Esc at any time to quit batch mode. The menu width was also increased to display long joystick button names. NOTE: Many controller config. bugs could have been fixed by these new changes and improvements. If you have been experiencing any problems configuring and using your controller, let us know if you find them fixed in the current release. Improved Car Env Effects: Car shininess effects such as the electrozap and turbo ------------------------ boost were improved, and related rendering bugs have been fixed. Note that these improvements contain experimental modifications. Testers are required to report any car shininess glitches found in this release. Other New Stuff: --------------- - Object Preview in Edit mode uses Ctrl + P shortcut instead of just P. - DC finish camera and spectating unfinished players after race finish are now allowed in single-player mode too. - When viewing other players after race finish, press F1 to set the camera focus back to your car. Both classic and DC version cameras can be toggled. Bug Fixes| ---------/ - Fixed Fire button (usually the joystick Button 0) not working in the menus. - Fixed the reposition button not working when the car has reached a reposition trigger. - Fixed ghost car disappearing after being repositioned. - Fixed irregularities with remote car position in radar, lap count and lap times. - Fixed texture bug in car aerial in frontend preview. - Fixed inconsistencies with player position, improved calculations using Pos nodes. ------------------------ Alpha 11.0731: ------------------------ New Features| ------------/ Spectating Improvements: ----------------------- - Can spectate others after multiplayer race is finished and view their HUD info. - Best Lap Time info is shared to everyone so the exact time can be shown when spectating. - The configured Accelerate / Reverse buttons are used to cycle through players instead of Pgup / Pgdn. - Players still racing are cycled through first. - Press F1 after multiplayer race finish to switch to classic rotating camera, F5 to switch back to new DC camera. Edit Mode Improvements: ---------------------- - Selecting an edit mode will launch a new minimalistic game mode focused on editing, by default instead of Time Trial. - Added support for previewing object animation on-the-fly in Objects edit mode, with the P key. Pressing P again will switch back to static inanimate models. For example, this feature can be used to change the parameters of a Spark Generator and quickly preview the results. Other New Stuff| ---------------/ - Allow disabled objects like ABC Block, Bottle, etc. in multiplayer. - Enable all pickups at race start in user levels. - Smoother text drawing with alpha blending. Bug Fixes| ---------/ - Fixed pickups and clone weapons not generating after some laps in single-player. - Fixed crashes when all players don't have the same number of objects in the level. - Fixed CPU timer issues (game speeding up, inconsistent timers, etc). - More stable loading and smoother frame rate in some cases. ------------------------ Alpha 11.0717: ------------------------ - Multiplayer race finish camera and practice star found animation now resemble the Dreamcast version of Re-Volt. - Lot of minor bugs and inconsistencies fixed. ------------------------ Alpha 11.0710: ------------------------ New Features| ------------/ Per-Rating Time-Trial: The time-trial mode has been expanded to use separate split times --------------------- for each car rating (Rookie / Amateur / Advanced / Semi-Pro / Pro). Each rating of cars has it's own ghost opponent and record times. Each ghost file (LapLocal and LapDownload) is saved in a separate folder. If you're sharing your ghost with someone as a LapDownload file, be sure to keep the folder paths intact! NOTE: Your old records and split times of each track will be moved to the new paths when loading the track in time-trial mode for the first time in v1.2. User Tracks in Practice Mode: User tracks are now selectable in Practice mode and Practice ---------------------------- star can be included for these tracks. Note that only one practice star is supported per track, and the progress will not be saved after catching this star. This issue will be fixed in a future release. Other New Stuff| ---------------/ - Re-Volt can store up to 12 minutes of ghost car data in its buffer. - The big rotating star that appears in practice mode after catching the star will be moved to the top-left corner of the screen after some time. - Maximum number of pickups generated during play is increased to 4 per player. - Reject ghost data if not suitable (ex. if user copies a Normal ghost into Mirror folder). - Ghost data is reset if the player changes his car with cheat code. - Long car and level names are shown completely, by reducing the width of each character to fit in the available space. Bug Fixes| ---------/ - Fixed game starting immediately with a GO sign if loading takes a long time. - Fixed a collision glitch in Museum 1 level. - Fixed conflict between the names of two Key cars. - Fixed glitches in multiplayer if player keeps re-volt minimized. - Fixed inconsistencies with ghost opponent's position shown in radar. - Fixed ghost car disappearing is some user tracks. ------------------------ Alpha 11.0625: ------------------------ New Features| ------------/ Ghost Car in Time-Trial: Player can race against his own local ghost or someone ----------------------- else's downloaded ghost. A local ghost is saved in Re-Volt "times" folder as a .LapLocal file, while a downloaded ghost should have .LapDownload extension. A LapDownload file is just someone else's renamed LapLocal file. After placing a .LapDownload file in your "times" folder, you can choose to use the Local or Downloaded ghost from Game Settings. You can also optionally turn off the ghost car. NOTE: A bug with time data generation was found and fixed. This is more noticeable now that the ghost car is actually shown. It is advisable to delete all files inside your "times" folder and start over. User Tracks in Time-Trial: User tracks are now enabled in Time-Trial mode. Many of these ------------------------- tracks were not playable in this mode because a small fall will reset the player back to the starting point. Some tracks also use reposition triggers to mimic teleportation. Now the reposition triggers don't send the car back to start anymore. Only manually pressing the reposition button does. Other New Stuff| ---------------/ - Track times are saved even when quitting with Alt-F4. Previously the times were saved only when manually quiting from menu. - Hide player names in multiplayer when using hide HUD feature. - Alpha channel of 32bit bitmap is also available in 16bit texture mode (25% threshold). - Windows key is enabled by default, added -nowinkey command line to disable it. Dev Mode| --------/ - After inserting a new AI node, the Red Node is now selected by default instead of the Green node. - Show camera Look and Pos in Edit and Dev Mode using Right Shift + F9 key. Bug Fixes| ---------/ - Re-Volt's support for different Env color for each World polygon was broken, as the color values ended mixed-up. This was fixed. Further, now vertices sharing faces with different Env colors, will take the average Env color of all the faces. - Fixed automatically switching to edit mode after saving an edit file. - Fixed a bug with Ghost shadow rendering. - Fixed ghost reposition bug. ------------------------ Alpha 11.0610: ------------------------ New Features| ------------/ 16 Players in Multi-Player: Added support for up to 16 connections in multiplayer. -------------------------- A maximum of 12 players can be active in a race, while the others can spectate the race. Players can choose to either Join Game or Spectate when the room is open. If the session becomes full, the Join Game option will be disabled and a Room Full text will be shown in its place. Host can set the "Number Of Cars" option between 2 and 12, to limit the number of active players. Higher Texture Sizes: Added support for any texture size up to 8192x8192 and up to -------------------- 10 mip-maps, with an option to keep compatibility with older versions. Check the forums for more information. - Improved use of texture sets and GPU memory by loading a lower res mipmap set as the main textures if there is not enough space for the high res texture sets. - Added -texinfo command line which shows the maximum set size that can be loaded in the current GPU. Sets refer to the pack of level, car and fx textures. - Enabled the use of shared video memory when dedicated video memory is full. Modifications| -------------/ - Show directional arrows only in first person camera modes. - In-game cheats allowed in multiplayer only in dev mode. - Ship1 star bug fix disabled when multiplayer compatibility is on. Bug Fixes| ---------/ - Fixed crash when loading user tracks with a level / object sfx. - Fixed crash after podium lose sequence. - Fixed bomb transfer during podium lose sequence. - Fix crash when sending zone position from different track. - Misc. fixes. ------------------------ Alpha 11.0525: ------------------------ New Features| ------------/ - Added support for 32bit BMP textures with Alpha channel transparency. - New re-volt icon with Windows Vista / 7 support. - Added hi-res re-volt logo in frontend, loading, demo mode. - Improved and more robust spectating support. Dev Mode| --------/ - Force full track reload in MAKEITGOOD edit mode and Dev Mode. A simple track restart is enough to reload all level files. Bug Fixes| ---------/ - Fixed flip-repo-flip bug. - Fixed repeated water splash bug when there are 2 or more water boxes. - Fixed the Ship1 star bug (where player gets the star pick-up right from the beginning of the race). ------------------------ Alpha 11.0510: ------------------------ New Features| ------------/ Spectating Support: Players can now either join the races or choose to spectate. ------------------ Spectators can cycle between players using the Page Up / Page Down keys. It is also possible to jump into spectator mode or join the game in the middle of the session, from the in-game pause menu. - When host starts the game, players who are not ready will not be added to the start grid, if late join is supported in the session. Host Migration: When the current host quits, the game will not terminate. Instead, -------------- someone else will become host and the game can continue. - In TVTIME mode, press shift + F5 to hide the game HUD, and shift + Space to hide the in-game menu. Dev Mode| --------/ - MAKEITGOOD and TVTIME are enabled by default. - Camera pauses at car preview screen indefinitely. - Pressing Shift + F10 in the car preview screen and in-game will reload all the car parameters and refresh the current car. Bug Fixes| ---------/ - Fixed minor bugs in previous release: crash when using the TAB menu, issues with chatting, and misc. ------------------------ Alpha 11.0501: ------------------------ New Features| ------------/ - Show difficulty, pickups, number of laps and maximum connections in Waiting Room. - Show Reverse, Mirror level attributes in waiting room. - Allow setting random cars, random track after starting multiplayer game. - Allow changing battle tag time (1 to 5 minutes). - Added "multiplayer dashboard" where players can join the game / spectate or manage players (if host). Some of these options are not yet implemented and will be greyed out. Bug Fixes| ---------/ - Fix a glitch in car shadow rendering: parts of shadow disappearing on hilly ground. ------------------------ Alpha 11.0426: ------------------------ New Features| ------------/ - Added new multiplayer exclusive camera for race finish. Bug Fixes| ---------/ - Fixed crashes when player fires a shockwave or a bomb explodes. - Fixed frontend objects disappearing after quiting objects edit mode. - Fixed all known bugs introduced in previous releases. ------------------------ Alpha 11.0421: ------------------------ New Features| ------------/ - Reject junk remote car / object data (avoid processing an older car position than the current one). Bug Fixes| ---------/ - Fixed inconsistencies in player follow camera (F3). - Fixed RC Bandit car displayed in loading screens when joining as spectator. - Fixed crash after selecting Battle Tag game mode. - Other minor bug fixes. ------------------------ Alpha 11.0418: ------------------------ New Features| ------------/ - More stable Late Joining support. - Race starting position is randomized at every race (1.2 only). ------------------------ Alpha 11.0417: ------------------------ Bug Fixes| ---------/ - Fixed a lot of inconsistencies, glitches and crashes introduced in the previous release. - "Unofficial beta releases" / Nightly Builds are now tagged as Alpha builds, which can prevent a lot of confusion. ------------------------ Alpha 11.0416: ------------------------ New Features| ------------/ - Added Late Joining support (1.2 only). - Kick player support (can kick players running older versions too). In Waiting Room, use arrow keys to select the player and ctrl + K command to kick the player. When in-game, press TAB button to show the Player List pop-up menu, where you can kick players the same way. - Enabled trailer camera for multiplayer. Hide HUD when waiting for all players ready. Keypress Conflict Prevention: When chat is on, all keyboard keys are locked out for ---------------------------- car controls. There are 10 exception keys which are never locked out: the arrow keys, home, end, pgup, pgdn, left and right ctrl. Joystick and other controllers are always free even when chat is on. Bug Fixes| ---------/ - Fixed all kinds of out-of-sync countdowns and bad starts. Out-of-sync player will not be able to start, and will keep trying to get in sync with host's race timers. When sync is successful, he gets a GO sign. - Players who have quit are removed from the session more efficiently. - More efficient management of available bandwidth. ------------------------ Alpha 11.0331: ------------------------ New Features| ------------/ - Increased packets per second (data rate) to 60, misc. latency improvements. Sending more data per sec. can crash old versions, so this feature is available only in 1.2-Only games. Bug Fixes| ---------/ - Fixed possible freeze when sending more data per sec (Vista / 7). - Included d3drm.dll file to make Track Editor usable in Vista / 7. ------------------------ Alpha 11.0328: ------------------------ New Features| ------------/ - Reorganized multiplayer menu, new network settings added. - Added "Network Compatibility" option and ability to block older versions from joining. Turn compatibility off to allow 1.2 clients only, turn it on to allow all versions. New features incompatible with older versions are disabled when compatibility is on. - Added -netcomp 1 or -netcomp 0 command line to quickly force Network Compatibility on or off. Use it for quick access when launching from a Lobby application. In RV House, you can just use the Version option in the Room Settings. If you are using the "RV 1.2 Only" option, be sure to mention so, in the room name. - New language: Swedish. - Ability to select difficulty mode for multiplayer races (Simulation / Arcade / Console / Junior RC). This is a "1.2 only" feature, only available if Network Compatibility is turned off (or when launching with "-netcomp 0" command line). - Multiplayer chat length increased to 48 characters, limited to 40 characters if compatibility is on. - Multiplayer session list shows host game version. List of players in session shown in pop-up menu. Increased maximum number of sessions listed to 18. Bug Fixes| ---------/ - Fixed bug with transparency disabled in 3D Player names displayed over cars. - Fixed instability in propogating some data in multiplayer race (player finish time, sync message, etc). - Fixed high latency at the start of a multiplayer race (cars starting slowly and then catch up). All players should be using latest v1.2 release for this fix to work. - Fixed crash when host restarts race while re-volt is minimized. ------------------------ Alpha 11.0312: ------------------------ New Features| ------------/ - Much faster enumerating and updating list of sessions and joining a session by direct IP connection. All connections are made in the background without hanging up the game. - Copy / Paste, Autorepeat and Delete key support for entering Host Computer IP address in Re-Volt. Just place the selection at Host Computer and press ctrl + V to paste from clipboard, press Delete to clear the entered IP. - Disabled Windows Key when running Re-Volt in full screen. - Added -forcesinglecore command line, which will force the main thread (only) to a single cpu on multi-core processors. Use this if you experience tuxabug, a rare form of timer bug, or fps drop in multiplayer. Bug Fixes| ---------/ - Fixed glitches in replay mode when pressing W key. - Detects corrupt surfaces and textures and restores them instantly. This will prevent glitches with font and textures. - Fixed crash when desktop resolution is changed while Re-Volt is running. - Fixed bug when ctrl-alt-del is pressed while Re-Volt is running in full screen (on Vista/7). - Fixed possible flickering in Vista/7 when changing display mode in Re-Volt. - Fixed bug with unable to join a multiplayer session by direct IP connection. ------------------------ Alpha 11.0306: ------------------------ New Features| ------------/ - Re-Volt displays a message when connecting to a lobby session. Previously, the only way to cancel a lobby connection was to kill the revolt process. Now it is possible to cancel a lobby connection and quit at any time by pressing Esc key. - Using new intro images, refined intro slides to be compatible with all graphics cards, disabled "outro" and other slides. Modifications| -------------/ - Set TCP/IP as the default connection type for Multiplayer. - Show player names over car in multiplayer only after countdown has started. - Scan levels and cars only after connecting to lobby session. Bug Fixes| ---------/ - Fixed local player name not propogated to all players sometimes. ------------------------ Alpha 11.0301: ------------------------ Bug Fixes| ---------/ - Fixed lag at the beginning of a multiplayer race. - Fixed misc. multiplayer sync issues. ------------------------ Alpha 11.0227: ------------------------ New Features| ------------/ - Launching the game with a command line from lobby launchers such as RVHouse was not possible as the command line entries were erased from registry after each start. Now Re-Volt does not overwrite the DirectPlay registry entries if already found. In case you've messed with the registry entries, you can force the game to re-register using -lobbyregister command line. Bug Fixes| ---------/ - Fixed Re-Volt taking full CPU usage when the game is minimized/inactive. - Fixed app active state not detected properly in windowed mode. ------------------------ Alpha 11.0226: ------------------------ Modifications| -------------/ - Removed -nosli command line, added previous -sli command line. The display buffers error in Vista/7 is fixed in a different way without -sli command line. - If players are not ready even after the 15sec waiting time, game will not start automatically. The host can decide whether to start game or to keep waiting (press TAB to start game). Bug Fixes| ---------/ - Fixed chat messages appearing over the "waiting players" list. ------------------------ Alpha 11.0224: ------------------------ Bug Fixes| ---------/ - Fixed a bug with rendering of clouds. - Bad starts and out-of-sync countdown times should be fixed. ------------------------ Alpha 11.0222: ------------------------ New Features| ------------/ Multi-Core Support: Re-Volt now supports running on multiple CPU's without ------------------ any problems. Till the previous release, we had forced Re-Volt to run on a single processor only, due to crashes and instabilities. All these instabilities are fixed and you're ready to take advantage of the game's Multi-Threading capatibilities. You'll notice faster and smoother loading, and most importantly - no crashes! . Removed -useallcpu command line. Faster Multiplayer sync: With this release, all network messages are sent ----------------------- asynchronously (in the background) without hanging the game! This, along with the multiple processor support (see above) will result in faster and steady online games. Increased Env Range: Shininess does not disappear after a short distance. ------------------- It can be seen as long as the object is visible. You can control the Env range from Render Settings -> Shininess: Off/Medium/ Full. Although the range should be set to Full by default, you might find it at medium if you already had Re-Volt installed. Be sure to set this to Full after installing this update! HUD on Top: The game HUD elements are now drawn on top of all game cameras. ---------- This way the Rearview (F2) and Follow-Player (F3) cameras won't hide the multi-player chat messages anymore. Bug Fixes| ---------/ - Fixed freezes during multiplayer session (before each race starts), especially when some players crash. - Fixed false "Waiting For: Player" messages even when all players have loaded and are ready. - Fixed crashes while loading when running on multiple processors/cores. - Fixed freeze/crash and corruption of data in large multiplayer races - mainly related to weapons/bombs. - Fixed bug in screen capture (F8 key in Dev Mode). - Fixed trouble maximizing after minimizing re-volt in Windows Vista/7. - Fixed extra dot showing up on european letters based on i (new Font file included). Dev Mode| --------/ - Added "Shift + R" binding for Multiplayer to show all players' ready status. ------------------------------------------------------------------------------------------- Copyright © Huki and Jigebren 2011 Webpage: http://update.rvzt.net Forum: http://forum.rvzt.net Email: mailto:contact@rvzt.net