Re-Volt is a well known racing game published by Acclaim Entertainment for PC in 1999, with its last official update v1.1 released in the same year. Since then, the company had declared bankruptcy and the title was recently picked up by Korean company We Go Interactive, with plans for various platforms. We have always found Re-Volt to have a lot of potential and after more than a decade, we have decided to release an update for the original game that we all love. And that leads us to announce v1.2, the next incremental update to Re-Volt, heading for completion at the end of this year. We expect this update to lay a steady foundation for Re-Volt to grow over the years in what makes it special. If you have always wanted to see something new in Re-Volt, this is your chance to let us know and be a part of the Re-Volt development. It's time to pick up your Re-Volt CD once again.

Check the Features and TODO section now to find out what's new and what's yet to come in the the new Re-Volt update. There's a good chance you'll find something you really looked for in Re-Volt!
If you are interested to know more about us, or if you think you might be able to help us, check the About section. You can also find more info in the Help section.

Latest News

Re-Volt v1.2 has been updated and a new official release Beta 11.0208 is finally here! We have been busy for the past few months resulting in the long delay before this release. And incidentally, the change log is huge. The website has also undergone massive changes, so feel free to take a look around. We will cover some major new features here. You can always find a complete documentation of all features and bug-fixes in the Features section of the web site.

You can download the latest official release and view the full change log from the Downloads section of our web site. The change log can also be found in the included read-me.

What's New

  • Full support for all Windows OS including XP, Vista and 7.
  • Wide screen and multi-monitor support.
  • Anisotropic Texture Filtering, improved display and font.
  • Support for International Keyboard Layouts.
  • Added new language: Dutch (Nederlands) - translated by R6TE.
  • Customizable Content: per-car box art, per-level MP3 audio, unlimited number of cars and levels (up to 4 billion!).
  • Fixed bug with shockwave disappearing quickly in some PCs (mostly seen when running in windowed mode).
  • Fixed timer roll-over bug, Vista/7 related bugs, Crashes, key-press conflicts, camera bugs and more..
  • Configure options and update changes instantly from anywhere in the game.
  • Faster, optimized loading, silent loading and many more..

Wide Screen

One of the most powerful features of this new release is the addition of aspect ratio correction and full support for all wide screen resolutions. With the new release, it is also possible to select resolutions up to 2048x2048, and Re-Volt can show up to 256 display modes without trouble. It is also possible to instantly change the display mode from anywhere in the game. Anisotropic Texture Filtering was added too, and enabled by default. You can see the combined effects of these features in the screenshot below.

Many graphics cards allow creating custom resolutions of any width and height which makes it possible to run Re-Volt at any wide aspect. For example, creating a custom 2.39:1 resolution such as 1200x500x32 and turning on aspect-ratio scaling in your graphics card, you can create a cinematic effect. Even if your graphics card does not support creating custom resolutions, you can always force an aspect ratio for all resolutions, using the -aspect command line (for advanced users only). More info about this can be found in the Features section of our web page.

You can also bring the game Panel or HUD closer to the center of the screen using the Center HUD option. You can find this option in menu Options -> Video Settings -> Render Settings.
Be sure to turn off Compatibility Mode to be able to select resolutions higher than 1280x1024.

Keyboard Layouts

With this release comes better and more complete support for all keyboard layouts. This is most useful for multi-player chat messaging, and it comes along with other great multi-player related features. Look in New Features -> Multiplayer -> Chat Message Improvements in Features section for more information.
  • Added many missing characters and new characters and diacritics.
  • Shifted and AltGr characters such as the Question Mark can be typed correctly.
  • The keys in the Number Pad can now be configured for in-game controls.
  • Keyboard auto-repeat support.
This screenshot shows some of the newly added characters, and also demonstrates the new "Waiting Room" (Click on it to enlarge). You can keep pressing Escape or Back button to reach the Options menu without disconnecting from a session. If host starts the game while you are changing options, your game will start once you finish configuring options and come back to Waiting Room.

Car Box Art

Re-Volt now supports the use of a unique car box art for each user car. This way, car designers may include a box-art along with their car for display purposes. No configuration is required from the user. As a demonstration you can download the f1-08 car by MOH, with the added car-box by clicking here. Also check the screenshot below. To include a box-art image with a car, just add a TCARBOX line in the car Parameters file. Car designers also have the option to make their car backward compatible, so that older Re-Volt versions trying to read the new parameters will not report an error. You can find more information about this feature in Game Content -> Cars -> Custom Carbox Support in Features section.


There are much more features added for this release, but unfortunately, it is not possible to describe each feature in this newsletter. Here's a short description of other stuff worth mentioning in this release.


So it's 12 years since Re-Volt was released. But that doesn't mean you should throw your Re-Volt CD away. This new update still supports playing the original Audio from CD and more importantly, we still provide support for it! The new release plays and changes audio tracks smoother than ever, with practically no disturbance to game-play. If you've started Re-Volt without the CD in drive, don't worry. Once you insert the CD, Re-Volt will automatically detect and play music after the next level load. However, if you're too impatient, you can just go to Options -> Audio Settings and toggle In-Game Music off and back on to manually detect the CD and start playing it immediately.
The new release also provides per-level MP3 Audio support. This can be used by level designers to add an MP3 audio file to their level. More information on this can be found in Game Content -> Levels -> MP3 Audio Support in Features section.

Silent Loading

With the new release, we have included some powerful command line options, mainly related to loading.
With this release, it is also possible to temporarily force some common settings using command lines. These forced settings will not be permanently saved. You can find more information about these command lines in the Features page -> Command Lines section.
Re-Volt's loading display system is incompatible with multi-core processors, and as a temporary fix, we have forced the game to run on a single processor only. The command line -useallcpu can be used to let re-volt run on all processors. You might be wondering how this could be useful, since Re-Volt is unstable when running on all processors. And that brings us to the next new command line -sload which can be used to disable the loading display or load silently. In this case, running in all processors causes no problems. The command line -nointro is also provided, which will let you skip the splash screens at the start of the game. Combining these 3 command lines will result in super-fast loading like never before!


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Hope you enjoy this new release!

Re-Volt Development Team